Luyu Games journalLuyu Games 日志

From the studio.来自工作室。

Development updates, design notes, and stories from the worlds we are building.记录开发进展、设计思考,以及我们正在营造的世界。

Studio notes工作室手记

Latest articles最新文章

2 articles · Page 1 of 1共 2 篇 · 第 1 / 1 页

01

One ocean, three looks同一片海,三种风格

A practical comparison of three stylized water approaches in Godot: classic color bands, a balanced depth-aware treatment, and bright absorption-based water.

We look at the visual tradeoffs, then isolate the depth, refraction, absorption, and Fresnel techniques that make the largest difference.

对比 Godot 中三种风格化水体方案:经典色带水面、兼顾深度可读性的平衡方案,以及明亮通透的吸收式水面。

除了同机位实机画面对照,文章还提炼了线性深度、折射保护、指数吸收与菲涅尔等关键实现。

Read article阅读全文
02

Welcome to Luyu Games欢迎来到 Luyu Games

Welcome to Luyu Games. We are an independent game studio focused on systemic experiences, memorable places, and worlds worth taking the time to understand.

We are currently creating Shanhe Builders and Songs of the Shoals. One begins with a fire between mountains and rivers; the other follows the wind toward bright island waters.

This blog will be a home for development updates, design notes, and studio news. Thank you for joining us at the beginning—we look forward to sharing the journey with you.

欢迎来到 Luyu Games。我们是一家独立游戏工作室,专注于系统驱动的体验、富有地方质感的场景,以及值得玩家慢慢理解的世界。

目前,我们正在制作《山河营造》和《岛风渔歌》。一个从山河之间的一簇篝火开始,另一个随海风驶向明亮的岛屿与远方水域。

以后,我们会在这里分享开发进展、设计思考和工作室消息。感谢你从这里开始关注我们,期待与你一起见证这些世界逐渐成形。